Realm of X (Comic Set #1-4) (2023)
Marvel Comics
This new age won’t be limited to Earth, as a small band of mutantkind’s fiercest warriors are sent on a mystical mission across the Ten Realms! TORUNN GRØNBECK and DIOGENES NEVES will continue the Krakoan Era’s fascinating exploration of mutant magic as a ragtag group of mutants become players in a mystical war orchestrated by a familiar adversary.
ISSUE ONE
Leaping straight from the astonishing events of this year’s Hellfire Gala, the unlikely team of Magik, Mirage, Marrow, Dust and Typhoid Mary find themselves stranded in…Vanaheim? And what’s even more confusing, the locals seem to believe that they hold the key to fulfilling a prophecy that can either raise the realm to riches—or cause it to fall to ruin. With Magik’s powers malfunctioning and a mysterious figure amassing power on the outskirts of the realm, these X-Men are going to have to band together if they want to stay alive long enough to find their way home!
ISSUE TWO
PROPHECY, PERIL AND POWERLESSNESS! With her powers still on the fritz, Magik makes a desperate move to try and recover the missing Curse—but is she playing right into someone else’s nefarious plans? Plus, tempers are ready to erupt as this powder keg of a team struggles to protect their fellow mutants from the growing conflict in Vanaheim. The date of the prophecy looms ever closer—but at this rate, will the team even make it to then or will they implode before they even get a chance to prove themselves?!
ISSUE THREE
NO GODS, ONLY MUTANTS! The date of the prophecy looms ahead, and despite their best efforts, the Vanir and their mutant protectors are ill-equipped to meet their destiny. Meanwhile, their enemy grows ever stronger, sinking their claws deeper into the misguided Curse. Lost and at the end of her rope, Dani beseeches her former friends in Asgard for help—but will reinforcements arrive in time to turn the tide, or have they truly been abandoned to their fate?
ISSUR FOUR
TIME HAS RUN OUT—THE END IS NEIGH! Saturnyne has set loose her army, and all hell has broken loose in Vanaheim! Mirage, Dust, Marrow and Typhoid Mary are doing all they can to stem the tides, but the odds aren’t in their favor. Elsewhere, Magik and Curse find themselves caught in the eye of the storm as the battle for the fate of Vanaheim rages on!